In this short post, I would like to present to you simple Unity 3D project that converts Quake 2's MD2 models into mesh asset. There is a class that loades data from md2 file (MD2File.cs) and class that converts that to format used by Unity's meshs (MD2Importer.cs).
The project is available on GitHub. You can find here things like: how to read md2 file format, how to use pointers in C# and how to make mesh with BlendShapes. And this is how it looks for now: